Beyond Thunderdome

Beyond Thunderdome Minute 47 - A stranger in the desert

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The mysterious figure pauses for a moment, peering out over the sandy expanse in front of them before continuing on. They follow the undulating sands, ultimately arriving at Max’s half-buried form. The figure bends down and brushes aside Max’s long hair, discovering that he is still alive. They collect Max and lash him to a makeshift sled, and proceed to drag him through the night and into the day when it’s revealed that Max’s savior is a young woman.

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Beyond Thunderdome Minute 46 - Out of water, out of luck

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Having been saved by Sally-Anne and her water flask, Max begins his wandering over the dunes. Max walks about as far as he can go until he finally collapses from the heat, wind, and dryness. Max lies unconscious as the desert slowly begins to swallow him up as the wind drifts layers of sand over his body. Night falls and out of the wasteland appears the silhouette of a wanderer, a stranger armed with long spears cresting a dune and approaching Max.

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Beyond Thunderdome Minute 45 - The sands of sadness

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As Max tosses away the ridiculous mascot head that obscured his sense of direction and quickly discovers that not only has his horse died, but the water that was used to bait the horse into the desert is empty. Max doesn’t get much time to plan his next move as the beast is suddenly swallowed by quicksand and Max is forced to scramble up a nearby dune to safety. Max reaches the top of the dune and is miraculously met by Sally-Anne, allowing Max to take a drink.

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Beyond Thunderdome Minute 44 - A horse with no name

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Sally-Anne is on a harrowing quest to find Max out in the desert and deliver life-saving water, against all odds. Elsewhere in the expanse of sand and sun, Max’s horse begins to slow and drops to the sand, exhausted by the effort. Max rolls out of the saddle and frees his hands from the ropes that bound him. Time passes and the horse dies, but despite the setback, Max is able to remove the mascot head from his shoulders and finally take a look at his surroundings.

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Beyond Thunderdome Minute 43 - Monkey Business

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At Aunty’s command, Master is pulled up from the pigpen and instructed to do as Ironbar says. Master promises that he will be more cooperative from now on, and Aunty heads back to Bartertown. Meanwhile, in the shadows across the way, Pig killer climbs a large pipe and releases Sally-anne with a water flask tied around her midsection. She scurries away, traveling through the pipes until finally emerging into the open air and starting the long journey to save Max.

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Beyond Thunderdome Minute 42 - Not pigs! No!

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All is quiet in Bartertown until a sudden drop in power plunges everyone into darkness, with even Aunty’s penthouse going dark, causing grumbles of dissension. Deep in underworld, the power generator has malfunctioned and though Ironbar insists that he fix the problem, Master is unwilling to cooperate. As punishment for his defiance Ironbar has Master lowered into the pigs, something that terrifies him. This torture is cut short by Aunty’s arrival.

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Beyond Thunderdome Minute 41 - Gulag

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With his fate decided, Aunty wastes no time in having Max’s sentence carried out, and dispatches Ironbar and Dr. Dealgood to see that he is dealt with. On the outskirts of Bartertown, Max is tied to a baited horse and his head is covered before being sent headlong into the rolling dunes of the desert beyond. With Max in exile, our focus returns to Bartertown where night has fallen and the whole town has settled down, lit by its signature electric lights.

Special Guests: Andy Nelson & Steve Sarmento from The Next Reel

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Beyond Thunderdome Minute 40 - A turn of the wheel

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As The Wheel spins, lights pass across Max’s fate, each option highlighting a different punishment, some more gratuitous than others, but none of them without their own drawbacks. The air is thick with anticipation as the wheel slows passing treacherously over Aunty’s Choice ultimately settling on Gulag. As Max sees his fate before him the spectators around the Thunderdome begin to chant max’s punishment, as Aunty looks on, satisfied with the result.

Special Guests: Andy Nelson & Steve Sarmento from The Next Reel

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Beyond Thunderdome Minute 39 - Bust a deal, face the wheel

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As Aunty stands in the lights of the Thunderdome, she shouts to the people of Bartertown exclaiming that she is no stranger to their laws, being the one who wrote them in the first place, and that Max cannot leave because he is a deal breaker and must face the penalty for doing so. The Wheel is brought to the dome and Dr. Dealgood pontificates on the nature of law and how Justice is a mere matter of chance. With no other options available, Max spins the wheel.

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Beyond Thunderdome Minute 38 - Two men enter, one man leaves

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As Master weeps over Blaster’s body, Max moves to the exit and tries to leave the Thunderdome, but Aunty’s guards block the way. Seeing that Max is being held, Pig killer shouts the one rule of Thunderdome from the sideline. Soon the entire crowd has joined the chant, calling out that two men entered, and now one man must leave. Seeing that the crowd is starting to turn in Max’s favor, Aunty leaps into the Thunderdome to secure the spotlight and address her people.

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Beyond Thunderdome Minute 37 - You must have tasted it

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Master rushes to Blaster’s side, dropping his helmet along the way, pleading with Max to be merciful. Max turns to Aunty and wrongly exclaims that killing Blaster in this way was not part of their deal. Master overhears this and demands to know more about this deal, but Aunty is tight lipped and instead berates Max for his unwillingness to finish the job. Master threatens to cut off Bartertown’s methane, but Ironbar has other ideas and kills Blaster on the spot.

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Beyond Thunderdome Minute 36 - He who hesitates

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Max’s whistle proves just as effective in Thunderdome as it was in Underworld and Max unleashes a barrage of his own on Blaster, bringing him to the ground and ultimately knocking off his massive helmet. Exhausted from the fight, Max raises his hammer for the final killing blow, but stops when he sees Blaster’s true face, one as simple and ignorant as a child. The crowd screams for death, with even Aunty commanding that Blaster be killed, yet Max stays his hand.

Special Guests: Niall McGowan & Jon Parker from Bat Minute ‘89

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Beyond Thunderdome Minute 35 - Cut loose

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Though Blaster has lost the ability to jump great distances, he is still a deadly threat to Max who has to use his own enhanced agility to avoid Blaster’s attacks. With his speed and agility Max is able to get his hands on a large mallet, but Blaster cuts Max free from his harness, conveniently dropping him next to his whistle. Max has to scramble to avoid Blaster’s constant pursuit, but Max is persistent and finally gets to blow his whistle and disable the beast.

Special Guests: Niall McGowan & Jon Parker from Bat Minute ‘89

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Beyond Thunderdome Minute 34 - Turning the tables

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Having narrowly avoided being run through by Blaster, Max uses his bungee harness to retrieve a weapon of his own from the side of the dome: a chainsaw. This apparent advantage disappoints as Max has trouble starting the machine and though he gets it running, he soon finds it out of fuel. Max continues to avoid Blaster using his bungee harness and after a deft backflip, retrieves a blade and cuts Blaster loose from his harness, leaving the hulk grounded.

Special Guests: Niall McGowan & Jon Parker from Bat Minute ‘89

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Beyond Thunderdome Minute 33 - An advantage out of reach

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Things are not going well for Max who finds himself being used as Blaster’s own personal trampoline. Knowing that he has to cripple Blaster’s ability to fight, Max fumbles for his whistle, a tactic that proves more and more difficult as Blaster lifts Max from the ground and starts squeezing the life from him. Max goes limp and Blaster uses this opening to slam max into the side of the dome and then grab a weapon to use against the winded road warrior.

Special Guest: Scott Carelli from Dueling Genre Productions

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Beyond Thunderdome Minute 32 - Taking a beating

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Hanging by his bungee harness, Max punches and kicks at his opponent to no avail. Even when lowered to the ground, Max still has trouble overcoming the restrictions forced on him by being tied to the ceiling. Blaster proves much more comfortable in the harness and quickly gains the upper hand, swinging max around, and flinging him around. Max’s trouble doesn’t end there, as Blaster hammers on max’s shoulder and nearly slingshots him into a metal spike.

Special Guest: Scott Carelli from Dueling Genre Productions

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Beyond Thunderdome Minute 31 - Remember where you are

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Before the fight can begin Dr. Dealgood brings Max and Blaster together for one last bit of advice that essentially boils down to kill before being killed. Next, Aunty gets a chance to address the combatants and waxes poetic about death listening for the weaker man. With formalities out of the way, both fighters are pulled to opposite sides of the dome and flung at each other in a display that is both impressive and ludicrous at the same time.

Special Guest: Scott Carelli from Dueling Genre Productions

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Beyond Thunderdome Minute 30 - Direct from out of the Wasteland

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As Blaster is attended to by the guards, Dr. Dealgood turns his attention to his second fighter, a stranger who has wandered in out of the wasteland. Though he doesn’t remember his name, he nonetheless introduces the crowd to Max which elicits boos and hisses from the spectators. As Max is fitted for the fight the captives from Underworld arrive to watch the fight and weapons are passed hand-over-hand to hang from hooks inside the dome, ripe for the taking.

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Beyond Thunderdome Minute 29 - Dying time's here

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It’s one of the most iconic scenes in all of science fiction cinema as the assembled spectators fervently repeat, “Two men enter, one man leaves.” As the crowd’s enthusiasm reaches its peak, Dr. Dealgood silences them and formally welcomes them to dying time. The guards open the way into the arena, and Dr. Dealgood introduces the first of his two fighters: the ball-cracker, death on foot, and the crowd favorite: Blaster. The crowd cheers.

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Beyond Thunderdome Minute 28 - Listen on! Listen on!

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The crowd roars as we get an eyeful of the spectators that cling to the sides of the Thunderdome. We settle in on Dr. Dealgood as he quiets the cheering and begins his grand introduction with a recap of how the world was brought to heel by fighting and warring. He mourns the destruction but revels in Bartertown’s wisdom to stop the fighting as soon as it begins, in this hallowed arena where, as the law states: TWO MEN ENTER, ONE MAN LEAVES.

Special Guest: Jonathan Howell & Chris Ramirez from Minute Impossible

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