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Beyond Thunderdome Minute 15 - Dealing with subtleties

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Standing at the edge of the penthouse, Aunty tells Max how much Bartertown means to her and the ends she will go to in order to protect it. Max is cautious, still unsure of who he’s dealing with, but the payout proves to be worth the trouble. The Collector steps forward and explains that this job is incredibly sensitive and outlines the conditions that Max must follow in order for the deal to be fulfilled which prompts Max to ask for more information about his target.

Special Guest:  Molly Bailen from the Cabin Minute Cast

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Mad Max Minute: Beyond Microphone


Beyond Thunderdome Minute 14 - Look around, mister

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Having cut himself free from Ironbar’s noose, Max turns the tables on him and flings the guard from Aunty’s penthouse. Max spins around, knife still at the ready, to find Aunty pointing her crossbow at him, but instead of shooting him, Aunty congratulates Max for passing her audition. As Ironbar climbs back into the penthouse, Aunty takes Max aside and shows him the full extent of Bartertown, as seen from above, and muses about the civilization she’s made.

Special Guest:  Molly Bailen from the Cabin Minute Cast

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Mad Max Minute: Beyond Microphone


Beyond Thunderdome Minute 13 - So much for history

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As Ton-ton Tattoo begins playing, Aunty takes a moment to hint at her life before Bartertown, explaining that before the collapse she was no one special, but once the old world was burned away, she had the chance to turn her situation around. Ultimately she dismisses her nostalgic musings and invites Max to eat and drink, but this invitation quickly turns into an ambush and Max must fight off Aunty’s guards using only his wits, speed, and his flyswatter.

Special Guest: Molly Bailen from the Cabin Minute Cast

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Mad Max Minute: Beyond Microphone


Beyond Thunderdome Minute 9 - Leave your weapons here

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Curious about the arrangement that would see his goods restored to him, Max follows The Collector, all the while flanked by guards. Before entering Bartertown, Max is stopped and told to leave his weapons behind. Visually bothered by the run-around he’s being given, Max turns to the weapon attendant and begins turning over his weapons. Max unloads a small arsenal of weaponry onto the counter and the group passes into Bartertown.

Special Guest: Tom Taylor from the Indiana Jones Minute podcast

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Mad Max Minute: Beyond Microphone


Beyond Thunderdome Minute 8 - Something to trade after all

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One of Bartertown’s guards comes forward with knives swinging on chains in an elaborate and intimidating display. Unimpressed, Max reaches into his cloak and pulls out his double-barrelled shotgun and fires above the guard’s head, destroying the enforcer’s headdress. Ironbar steps forward again, but Max pulls a handgun from his belt and points it at The Collector. Impressed by Max’s speed and calm under pressure, The Collector offers Max a deal.

Special Guest: Tom Taylor from the Indiana Jones Minute podcast

We have a listener's discussion page on Facebook. Find it at:
Mad Max Minute: Beyond Microphone


Beyond Thunderdome Minute 7 - Skills to Trade

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Max passes on the water-seller’s offer and continues into Bartertown, but before he enters the settlement He finds he must pass by The Collector. With no physical goods to speak of, Max tries pressing for information but The Collector is quick to explain that Bartertown is for trade and Max has nothing to offer. Max protests saying that he has skills, which prompts The Collector to make a quip about the local brothel. Max does not take kindly to the jab.

Special Guest: Tom Taylor from the Indiana Jones Minute podcast

We have a listener's discussion page on Facebook. Find it at:
Mad Max Minute: Beyond Microphone


Beyond Thunderdome Minute 6 - Let’s get some dealing done

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With the best chance of finding his wagon and camels ahead of him, Max heads towards the settlement, joining the throng of wastelanders along the way. Amidst the traders and wanderers, Max passes under the sign for the settlement: Bartertown, helping build a better tomorrow. Max tries to keep his head down, but the guards are still suspicious of this leather-clad stranger. Before Max can enter Bartertown he is approached by a water-seller, looking to make a deal.

Special Guest: Curtis Bloes from the Better Off Dead Minute podcast

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Mad Max Minute: Beyond Microphone


Beyond Thunderdome Minute 5 - A boatswain's call

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Though he’s had all of his supplies stolen, Max is determined to follow the thief and reclaim his good. As he follows the tracks left by his vehicle, Max finds a pair of boots and an odd looking whistle. Max clears the dust and blows the whistle sending a shrill call across the empty expanse of wasteland. Emboldened by the supplies dropped by the monkey, Max continues tracking his stolen wagon until he sees smoke rising from a settlement in the distance.

Special Guest: Curtis Bloes from the Better Off Dead Minute podcast

We have a listener's discussion page on Facebook. Find it at:
Mad Max Minute: Beyond Microphone


Beyond Thunderdome Minute 4 - Bombs away!

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With his airborne attacker coming around for another pass, the man in black leaps to his feet and begins pursuing his camel cart on foot. High above, the Pilot leaves his son at the controls, moves out to the wing, and makes a daring leap onto the unmanned wagon. Luckily, the man in black has an ally still in the cart, a macaque monkey who begins throwing supplies from the back of the wagon. Left behind, the man in black reaches the crest of a ridge and reveals his face.

Special Guest: Curtis Bloes from the Better Off Dead Minute podcast

We have a listener's discussion page on Facebook. Find it at:
Mad Max Minute: Beyond Microphone