Beyond Thunderdome Minute 13 - So much for history

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As Ton-ton Tattoo begins playing, Aunty takes a moment to hint at her life before Bartertown, explaining that before the collapse she was no one special, but once the old world was burned away, she had the chance to turn her situation around. Ultimately she dismisses her nostalgic musings and invites Max to eat and drink, but this invitation quickly turns into an ambush and Max must fight off Aunty’s guards using only his wits, speed, and his flyswatter.

Special Guest: Molly Bailen from the Cabin Minute Cast

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Beyond Thunderdome Minute 12 - Just a raggedy man

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Max enters Aunty’s penthouse and is left to wait while The Collector fetches Aunty. Sensing visitors, the blind saxophone player halts his music and Aunty steps in to inspect the warrior that has been brought to her. Although initially dismissive of Max, even asking Ironbar for his opinion, Aunty takes a second look at the Road Warrior and soon warms to Max. At Her request, Max reveals that he was once a cop. She asks the saxophone to play once more.

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Beyond Thunderdome Minute 11 - A crowded elevator

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Max is loaded into a makeshift elevator along with The Collector and Ironbar and soon finds himself ascending high above the streets of Bartertown. Below, wastelanders gather, trade, and socialize enjoying a semblance of the world that once was. Finally arriving at their destination, Max is led off of the elevator and allowed entrance to Aunty’s penthouse, a quiet refuge from the bustle below where the only sound is the saxophone playing off-screen.

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Beyond Thunderdome Minute 10 - Make me an offer

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The streets of Bartertown are packed with people as Max is escorted by The Collector, Ironbar, and several guards. Suddenly, Max sees his team of camels being auctioned off by Dr. Dealgood. He breaks ranks with his escorts and tries to stop the auction, shouting and demanding answers for how his animals were brought there. Dr. Dealgood ignores Max and Ironbar, with the help of the other guards, pulls him away, leaving the bidding to continue uninterrupted.

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Beyond Thunderdome Minute 9 - Leave your weapons here

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Curious about the arrangement that would see his goods restored to him, Max follows The Collector, all the while flanked by guards. Before entering Bartertown, Max is stopped and told to leave his weapons behind. Visually bothered by the run-around he’s being given, Max turns to the weapon attendant and begins turning over his weapons. Max unloads a small arsenal of weaponry onto the counter and the group passes into Bartertown.

Special Guest: Tom Taylor from the Indiana Jones Minute podcast

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Beyond Thunderdome Minute 8 - Something to trade after all

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One of Bartertown’s guards comes forward with knives swinging on chains in an elaborate and intimidating display. Unimpressed, Max reaches into his cloak and pulls out his double-barrelled shotgun and fires above the guard’s head, destroying the enforcer’s headdress. Ironbar steps forward again, but Max pulls a handgun from his belt and points it at The Collector. Impressed by Max’s speed and calm under pressure, The Collector offers Max a deal.

Special Guest: Tom Taylor from the Indiana Jones Minute podcast

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Beyond Thunderdome Minute 7 - Skills to Trade

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Max passes on the water-seller’s offer and continues into Bartertown, but before he enters the settlement He finds he must pass by The Collector. With no physical goods to speak of, Max tries pressing for information but The Collector is quick to explain that Bartertown is for trade and Max has nothing to offer. Max protests saying that he has skills, which prompts The Collector to make a quip about the local brothel. Max does not take kindly to the jab.

Special Guest: Tom Taylor from the Indiana Jones Minute podcast

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Beyond Thunderdome Minute 6 - Let’s get some dealing done

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With the best chance of finding his wagon and camels ahead of him, Max heads towards the settlement, joining the throng of wastelanders along the way. Amidst the traders and wanderers, Max passes under the sign for the settlement: Bartertown, helping build a better tomorrow. Max tries to keep his head down, but the guards are still suspicious of this leather-clad stranger. Before Max can enter Bartertown he is approached by a water-seller, looking to make a deal.

Special Guest: Curtis Bloes from the Better Off Dead Minute podcast

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Beyond Thunderdome Minute 5 - A boatswain's call

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Though he’s had all of his supplies stolen, Max is determined to follow the thief and reclaim his good. As he follows the tracks left by his vehicle, Max finds a pair of boots and an odd looking whistle. Max clears the dust and blows the whistle sending a shrill call across the empty expanse of wasteland. Emboldened by the supplies dropped by the monkey, Max continues tracking his stolen wagon until he sees smoke rising from a settlement in the distance.

Special Guest: Curtis Bloes from the Better Off Dead Minute podcast

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Beyond Thunderdome Minute 4 - Bombs away!

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With his airborne attacker coming around for another pass, the man in black leaps to his feet and begins pursuing his camel cart on foot. High above, the Pilot leaves his son at the controls, moves out to the wing, and makes a daring leap onto the unmanned wagon. Luckily, the man in black has an ally still in the cart, a macaque monkey who begins throwing supplies from the back of the wagon. Left behind, the man in black reaches the crest of a ridge and reveals his face.

Special Guest: Curtis Bloes from the Better Off Dead Minute podcast

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Beyond Thunderdome Minute 3 - Bull's-eye!

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High above the Moon Plain outside Coober Pedy, Australia, our perspective sways in a slow descent towards a lone wagon pulled by a team of camels. Suddenly the angle shifts and the tire of an airplane strikes the camel driver, knocking him to the ground and leaving his cart defenseless. The odd-looking aircraft starts its engine with a roar as the pilot and his son celebrate their devastating maneuver and move to make another pass on their target.

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Beyond Thunderdome Minute 2 - One of the living

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The opening credits continue as we transition from acting credits into the production team. There are familiar names returning from The Road Warrior as well as acclaimed newcomers to the series, and we take this opportunity to talk about all of them, as well as some of their other projects. We also discuss George Miller and how He expanded his team to work on this project before finally fading into the first shot of the movie.

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Beyond Thunderdome Minute 1 - Hanging on the edge of destruction

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Welcome to The Mad Max Minute Podcast! We’re back with season three where we’ll be covering George Miller’s Mad Max Beyond Thunderdome (Released in The U.S.A. on July 10th, 1985 and Australia on August 8th, 1985). After the runaway success of The Road Warrior, Warner Brothers gave George Miller $10 Million to make his third installment, and the rest is history. This minute covers the first half of the opening credits, backed by Tina Turner’s “One of the Living”. 

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