Beyond Thunderdome Minute 93 - Which way did he go?

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Jedediah Jr. heads underground to escape his pursuers, ducking into a series of underground tunnels, but Max and the others are close behind. The boy finds his father lounging on a bed, reading a magazine, and tries to get him to leave in their plane, but he is ignored and as Jedediah Jr. runs off, Jedediah is soon joined by some visitors to his grotto. One of the visitors in particular seems to know Jedediah quite well, and begins to insist that today is his lucky day.

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Beyond Thunderdome Minute 92 - This is a stickup!

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Finally free of pursuers, Max has made his way to the front of the train and found Pig Killer impaled by Ironbar’s harpoon. Max makes quick work of the harpoon, pulling it from Pig Killer’s leg, but Savannah catches sight of an obstruction in the distance that forces him to slam on the brakes. As the train comes to a halt, Max and the others find themselves being held up by Jedediah Jr., but Aunty’s vehicles are close behind, sending everyone on the run once more.

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Beyond Thunderdome Minute 91 - A bridge too far

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It’s a desperate tug-of-war between Ironbar and the Children as both hold tight to Master. Max capitalizes on the opportunity and delivers a mighty kick to Ironbar’s face, sending him careening on a pipe out into open air. Dangling and helpless to rescue himself, Ironbar calls for backup, but the sudden appearance of a bridge leaves him up in the air. Ironbar fights to stay on the pipe, hurdling obstacles as they come, but ultimately Mr. Skyfish puts an end to him.

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Beyond Thunderdome Minute 90 - It’s alright, we’re going home!

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With the cabin no longer a safe place, Savannah begins helping the smaller children move onto the Generator Train’s engine, but Aunty is clever and shouts for Blackfinger to disconnect the caboose from the engine. Savannah hears the order and quickly grabs Master, causing Aunty to rescind her order. As Blackfinger holds the train together, Aunty pulls Master away from Savannah, a victory that is short lived as Max snatches Master and they jump to safety.

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Beyond Thunderdome Minute 89 - Gritty Gritty Bang Bang

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Scorched, soot-covered, and screaming, Ironbar clings to the front of the generator train having inexplicably survived a horrific explosion. Nearby, Max finds himself the target of a Bartertown vehicle intent on doing to him what He just did to Ironbar, but Max is a skilled driver and avoids the train. Up in the cabin, Master and the children are attacked by more guards, led personally by Aunty, but luckily for them, Savannah is nearby and ushers them outside.

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Beyond Thunderdome Minute 88 - Warning! Highly Flammable!

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Abandoning his hand-powered rail car, Ironbar leaps onto a vehicle equipped with a harpoon gun and quickly puts it to good use against Pig killer. Before He can get off another shot, Max is there to use his cowhide car to push Ironbar’s buggy in front of the generator train. The small buggy is no match for the speed of the train and though Ironbar tries to leap to safety, he quickly finds himself engulfed in a massive fireball as the buggy is completely demolished.

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Beyond Thunderdome Minute 87 - Scrooloose on the loose

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As Max settles in behind the wheel of the cowhide car, Scrooloose makes his way to the front of Max’s old camel-drawn wagon and disables the driver with a mighty swing of his frying pan. The wagon veers in front of the generator train and sideswipes another vehicle which rouses the concussed guard. A second swing of the frying pan puts an end to him, and soon Scrooloose finds himself in, what could be considered, control of the vehicle as it speeds along.

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Beyond Thunderdome Minute 86 - He's got the man!

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While Anna and Skyfish learn conversational French, Eddie is at the back window using Master’s pair of binoculars to survey the landscape. Things seem quiet until, without warning the Bartertown guards are upon them, smashing windows and grabbing for Master. Max is quick to engage the guards but is quickly pulled from the train only to find himself being dragged behind a car covered in cowhides. Not to be outdone, Scrooloose also leaps from the train.

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Beyond Thunderdome Minute 85 - Open your book at page one

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Many interesting trinkets can be found in Master’s cabin on the Generator Train, but one above all stands out to Anna Goanna and Mr. Skyfish; the old turntable. Anna is quick to call attention to it and Mr. Skyfish takes Gekko’s sonic and places it on the machine. After inspecting the relic and finding it just as quiet as before, Max steps in and reveals the true nature of the vinyl disc that they’ve carried with them ever since the day the Skyraft was attacked by Turbulents.

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Beyond Thunderdome Minute 84 - There ain't no plan

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Clear of Bartertown, Max, Master, Pig killer and the kids seem to be in the clear. With Underworld fading further and further into the distance Max takes a moment to ask Pig killer what their next move is going to be, a question for which there is no answer. Meanwhile, in the cabin at the back of the train, Master is attempting to pack several keepsakes into a bag. This task is thwarted by the children, who are intent on exploring this cabinet of curiosities.

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Beyond Thunderdome Minute 83 - We will rebuild!

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The terrified wastelanders press towards the exits, but Bartertown’s guards keep them in place as Aunty steps out onto a platform to address the people massing below.  She raises her hands to quiet them, and though explosions continue to erupt around her, Aunty is calm and determined, instructing those gathered to chase after Master and those that took Him from them. The crowd cheers and moments later Aunty leads a rolling armada out into the wasteland.

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Beyond Thunderdome Minute 82 - Post-apocalypse Now!

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As the Generator Train breaks free of the pipes and wires that hold it in place, Bartertown has descended into complete disarray. The guards struggle to maintain order but the near constant explosions erupting up from Underworld are making the job quite troublesome. The Collector and Dr. Dealgood quickly find themselves shoved aside as the traders that had come to Bartertown flee with their goods. Meanwhile, in a large vat of pig feces, a figure emerges.

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Beyond Thunderdome Minute 81 - Hang on!

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With Ironbar dealt with, Max, Savannah, and Scrooloose scramble to board the generator train as Pig killer guns the engine. The old generator train roars as it strains against the cables and ducts that hold it in place, but slowly, the connections begin to give way. Topside, Aunty descends from her penthouse as flames erupt from the ground. Sparks leap and smoke billows from ruptured pipes as the generator train laboriously begins to roll forward along its tracks.

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Beyond Thunderdome Minute 80 - All aboard!

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Max and Savannah bar the door holding back Aunty’s guards, but their victory is short-lived as the guards begin cutting their way through with a chainsaw. Max and Savannah return to the main chamber where Pig killer and Master are prepared to depart, enthusiastically blowing the train’s horn, but they’re not in the clear just yet. All of the commotions have caught Aunty’s attention through her periscope and it seems that the feed chute didn’t completely disable Ironbar.

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Beyond Thunderdome Minute 79 - Toreador, Toreador!

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Max and Pig killer’s reunion is cut short by the dulcet tones of Blackfinger singing a jaunty tune at the beginning of his day, but He quickly discovers that things are not as they should be in Underworld and high tails it out of there, with Max following close behind. Max is able to keep pace with the mechanic, following him through a set of heavy doors, but after rounding a corner He finds that Blackfinger is no longer alone, and the roles have reversed.

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Beyond Thunderdome Minute 78 - No matter where you go, there you are

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Ironbar fails to catch Max and the kids in the air vent, but as he returns to the ground He finds that someone has knocked out one of his guards, and spinning around He sees Pig killer standing with Master and Eddie on the generator truck. Pig killer is able to delay Ironbar just long enough for Master to pull a lever and drop a feed chute on Ironbar, knocking him out and bringing Max and the kids sliding down into Underworld from their hiding spot above.

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Beyond Thunderdome Minute 77 - Okay, Screwy, let's fly!

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Scrooloose is trapped up in the pipes and surrounded by guards, but it’s Mr. Skyfish to the rescue as he swings into action and gets them out of there. and back to the vent where Max and the others are hiding. Now fully aware that there are intruders in Underworld, Ironbar grabs a weapon and tries to attack, but he is foiled by the bumbling antics of his cohorts. Undeterred, Ironbar leads his guards to the pipe, but there’s someone else they need to worry about.

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Beyond Thunderdome Minute 76 - No plan survives first contact

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Having wandered away from the others, Eddie finds Pig killer tending to the newborn piglets and exhibiting a gentleness that defies his given title. Upon noticing this new face in his prison, Pig killer cannot help but chuckle. Back on the main platform, Scrooloose sits obscured in the pipes that extend above the central platform watching the amusing contest between ruffians below, but his enthusiasm gets the better of him and he is spotted by Ironbar.

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Beyond Thunderdome Minute 75 - We're looking for someone

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Max closes the opening to the air vent and quickly discovers that the children have gone ahead without him. Crawling along with Savannah and Anna, they eventually catch up to Tubba and Cusha who have found an opening that allows them to peer through to Underworld. Through the smoke and the filth Max is able to spy Master, chained and caged in amongst the pigs. Having found the man he was looking for, Max realizes there are a few kids missing.

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Beyond Thunderdome Minute 74 - Bartertown, it's our only chance

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Scrooloose returns to the group and wakes them up, insistent that they follow him to see what he has found. At the top of a nearby dune the children spot distant lights and they wonder if they have found Tomorrowland, but Max knows that they have stumbled upon Bartertown. Knowing that he was exiled from the town, Max uses an air vent to sneak the children into Bartertown in hopes of finding supplies for the return trip across the nothing.

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